As long as I can remember, I have been making things. My parents gave me tools rather than toys to play with and I would spend hours painting, cutting and gluing worlds into existence.
Nothing has changed really, and this creative urge has taken me across disciplines from architecture to animation to console games.
High points included my first job at Grimshaw Architects, designers of the Eden Project; it was a huge eye-opener to what was possible. Parkview International was amazing for this reason too, working on redeveloping my favourite building in London, Battersea Powerstation. And I loved the dynamism and intense creative collaboration of Media Molecule, developing the PlayStation titles LittleBigPlanet and Dreams.
Creativity needs to be fed and I am forever learning; everything from Deep Ecology at Schumacher College, to eco-building at the Centre for Alternative Technology and Arcosanti, a stint mental health nursing at Oxford Brookes, as well as many self-lead courses in history, philosophy and science.
But at the centre of it all is that same childhood sense of wonder and awe of our world. I hope this comes through in my work.
Now, as I release my debut graphic novel, I am excited to see where it leads.
Here are a selection of projects both professional and personal.